

Here's the default iOS section in build.json. There is more information on Dnames here: iOS You should customize it with your values. The dname field stands for Designated Name. "dname": "cn=Eric Cartman, o=appstudio c=us"įor more options, see the Cordova documentation: "keystore": "certificates/android.keystore", Only a 'release' section is provided - no debug section is provided since the defaults will work fine in almost all cases. Here's the default Android section in build.json.
Appstudio org how to#
When you run Cordova, it gets copied into the cordova folder and instructs Cordova how to sign the app. It's in Project Properties, in the 'VoltBuilder and Cordova' section. This file contains parameters for signing apps. Open a terminal window in /cordova, and enter one of the commands above or others: You can also enter the commands manually. The full list of command options is in the Cordova documentation. codeSignIdentity, provisioningProfile and developmentTeam must be supplied in build.json.Ĭreates all files, but does not run a Cordova command.Ĭreates all files, then launches in XCode.
Appstudio org apk#
provisioningProfile and developmentTeam must be supplied in build.json.Ĭreates debug apk and opens on USB connected deviceĬreates signed ipa and opens app on Simulator or USB connected device. You can also leave these values unmodified in AppStudio and supply the information to Xcode instead.Ĭomplete information on signing iOS apps with Cordoba is here:Ĭreates debug apk and opens in Android EmulatorĬreates debug ipa and opens app on Simulator or USB connected device. The debug and release builds need separate codeSignIdentity and provisioningProfile settings, downloaded from Apple. You'll need to supply the correct values in that.īoth Debug and Release builds need to be signed to run on iOS devices. AppStudio generates that file automatically from your build.json file. If you want to submit your app to the Google Play or Android store, you will need to sign it using a keystore file. They are especially useful for debugging - you can use Chrome to Remote Debug your app. Unsigned apps will run fine in the emulator and on devices. To run on an iOS device, it will need to be signed.The app should load and run on the emulator or device.From the Run menu, select Make Native App with Cordova.If you have an Android device connected by a USB cable, use 'run android -debug'.'Emulate ios' and 'emulate android' are good for testing. In your Project Properties, set the ' Cordova command' in the VoltBuilder and Cordova section.signing certificate (from Apple Developer site).mobileprovision file (from Apple Developer site).XCode 11 from App Store (about 16 gigs).Membership in Apple's Developer program.There doesn't seem to be an easy way to check and fix problems. It's fragile: all the environmental variables and paths must be correctly set up. Installing the Android toolchain can be tricky. (This also installs npm.)Ĭordova Android Requirements (not needed if you are only doing iOS):
Appstudio org install#
It's possible to use a service such as MacInCloud instead of an actual Mac.Īndroid apps can be made on both Windows and MacOS.ĭownload and install Node. Keep in mind that XCode needs 17 gigs of storage.

Any Mac which can run Catalina should have sufficient speed, memory and storage. This is required for XCode 11.4, which contains the libraries to create iOS 13.4 apps.
Appstudio org update#
Uploading the app to the iTunes Store does not require a Mac: VoltBuilder can do this for you.Īs of the last update to this page, the minimum requirement for a Mac is that it runs macOS Catalina (10.15.4).Getting a signing certificate requires the macOS Keychain app.There are several steps to producing an iOS app which can only be done on a Mac: If you're only going to make Android apps, no Mac is needed.
