

Mechanical Globule from the first game is possibly the most underrated track in the entire series.This almost accurate SNES rendition of "Try to Star" makes you think this is how it should have sounded if it did exist on the SNES.Try to Star from the Arcade version of Gradius III, which is sadly absent in the SNES version.Never has a song made the SNES' sound chips sound so heroic. The main boss theme, Fighter's Blood, makes you feel pumped to battle the stage boss thanks to its adventurous and heroic tone.From Nemesis III: Position Light*, Cosmic Heroes.Also from Nemesis II: Killer Corst Land.From Nemesis II: A Journey To The Start*, A Dream of a Dreamer.Here are some of the most kickass tracks from Nemesis, with/as Rebirth remake (*original available):.The most epic stage theme in Gradius, ever.The immortal Aircraft Carrier aka Boss Rush theme, especially its mix from V and IV's jazzy rendition.Just like the stage, it starts out deceptively slow, then it Immediately kicks it to high gear, just like the stage. High Speed Zone from the SNES version of Gradius III.The SNES version just isn't the same without the choir. Departure From Space from the arcade version of Gradius III.It was even used again in Gradius Rebirth. Something Ghostly, a sinister sounding track from the Famicom version of Gradius II, really fits the final stage of the game.It starts out with warning sirens in a dark, depressing, and somehow scary and intimidating background.

The final boss music from the same game is even more awesome. Maximum Speed (Fate.) starts out awesome, then gets more awesome as it picks up speed.The two theme songs for the Boss Bonanza/ Boss Rush stage make the already intense battle even more thrilling.Sky 2, which is somewhat of a Leitmotif of Gradius Gaiden, having a heroic remix that plays in the some parts of the last stage's theme, and a Dark Reprise as the game over music, which is undeniably one of the heart-breaking themes in the Gradius series.The awesomeness level is cranked up when it is Mickey Moused into the opening. It starts with the first few notes of the first stage theme from Gradius I, then kicks off into a high speed techno beat as you blast away enemy ships. "Cosmic Heroes" (Nemesis 3 MSX), "Into Hostile Ship" (Gradius II AC), "Mechanical Base" of Gradius III are all great examples. Almost any fortress theme in the series.Despite being played during the game's 6th level, it sounds like it's more fitting for a day at the beach. "Dead End Cell" from Gradius III is a very catchy tune.The video in question showcased all the variations from different ports (the NES version isn't as great, but it's still brilliant). Challenger 1985 is the most iconic song in the entire series.It always sounds like you flew to heaven or something, especially considering that most of the time, the entrances to these bonus rounds are welcome escapes from some very difficult levels. "Tears Began Gushing", the bonus stage music from Gradius II on MSX.Maximum Speed plays in the high speed level, and it's very fitting for a level that goes very fast.
